Hi,
what I'm trying to do here is to create the animations of the strike spells like real Tibia. Is there a way to make this spell cleaner?
what I'm trying to do here is to create the animations of the strike spells like real Tibia. Is there a way to make this spell cleaner?
Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
local distanceCombat = Combat()
distanceCombat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
distanceCombat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
distanceCombat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
function onGetFormulaValues(player, level, magicLevel)
local min = (level / 5) + (magicLevel * 1.4) + 8
local max = (level / 5) + (magicLevel * 2.2) + 13
return -min, -max
end
function onGetFormulaValuesDistance(player, level, magicLevel)
local min = (level / 5) + (magicLevel * 1.4) + 8
local max = (level / 5) + (magicLevel * 2.2) + 13
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
distanceCombat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValuesDistance")
function onCastSpell(creature, variant)
if(variantToNumber(variant) ~= 0) then
return distanceCombat:execute(creature, variant)
end
return combat:execute(creature, variant)
end